Building a minimal Blockchain in Ruby

You have probably heard about blockchain before and you are tired of asking yourself, “What the hell is it?”, so you want to start reading something about it. But, you have just ten minutes to spend between a coffee break and the next task on your Kanban board… well, then you have come to the… Read More Building a minimal Blockchain in Ruby

Pubblicità

Create your first HoloLens application with Mixed Reality Toolkit – Part 2

In the previous part of this tutorial, we learned how to create a new HoloLens application by using Unity with Mixed Reality Toolkit. Now we are going to exploit some of the most important features of this development framework, with the support of an example application. Before starting, you have to follow the environment setup… Read More Create your first HoloLens application with Mixed Reality Toolkit – Part 2

Create your first HoloLens application with Mixed Reality Toolkit – Part 1

In the last few years, we have seen a quick evolution of the devices able to offer a great experience inside the world of augmented reality. In 2016, Microsoft released the first generation of its mixed reality device, by the name of HoloLens. But what does mixed reality mean, exactly? What is the main difference… Read More Create your first HoloLens application with Mixed Reality Toolkit – Part 1

Augmented Reality for the web with AR.js and THREEAR

Augmented reality is changing the world. To substantiate this claim, just check out the many different areas where augmented reality has been applied in the few last years. You will find it used for military applications, healthcare applications, enterprise applications, and so on. We know that the more the demand is increased for a particular technology, the… Read More Augmented Reality for the web with AR.js and THREEAR

Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 3

In the first part of this tutorial, we learned how to get started with NativeScript Core, while in the second part, we learned how to exploit the most important features of this framework by testing this example application. In the third (and last) part of this tutorial, we are going to take a look at… Read More Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 3

Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 2

In the previous part of this tutorial, we learned how to create a simple NativeScript Core application with the support of TypeScript, and how to run the preview by using NativeScript Playground. Also, we have seen how to build a native application by using the NativeScript command-line interface (CLI). Now, we are going to exploit… Read More Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 2

Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 1

Nowadays, it’s hard to have time and money to develop the same software application for different platforms. Whether it’s a desktop or mobile software, the first thing that we should consider is about code reuse and portability. For this reason, in the last years, many different frameworks have evolved, simplifying cross-platform software development. In this… Read More Cross-Platform mobile applications with NativeScript Core and TypeScript – Part 1

Object Recognition with YOLO and Darkflow – Part 1

Following the evolution of more and more powerful GPUs (Graphics Process Unit), many of the object recognition algorithms, implemented until some years ago through appropriate computer vision techniques, started to be developed by using particular neural networks. These are able to detect the presence and the position of one or more objects inside an image.… Read More Object Recognition with YOLO and Darkflow – Part 1